Lights Out is an electronic game, released by Tiger Toys in 1995. The game consists of a 5 by 5 grid of lights. When the game starts, a random number or a stored pattern of these lights is switched on. Pressing any of the lights will toggle it and the four adjacent lights. The goal of the puzzle is to switch all the lights off, preferably in as few button presses as possible.
A similar electronic game Merlin was released by Parker Brothers in the 1970s with similar rules on a 3x3 grid. Another similar game was produced by Vulcan Electronics in 1983 under the name XL-25. Tiger Toys also produced a cartridge version of Lights Out for its Game.com handheld game console in 1997, shipped free with the console. A number of new...
Lights Out is an electronic game, released by Tiger Toys in 1995. The game consists of a 5 by 5 grid of lights. When the game starts, a random number or a stored pattern of these lights is switched on. Pressing any of the lights will toggle it and the four adjacent lights. The goal of the puzzle is to switch all the lights off, preferably in as few button presses as possible.
A similar electronic game Merlin was released by Parker Brothers in the 1970s with similar rules on a 3x3 grid. Another similar game was produced by Vulcan Electronics in 1983 under the name XL-25. Tiger Toys also produced a cartridge version of Lights Out for its Game.com handheld game console in 1997, shipped free with the console. A number of new puzzles similar to Lights Out have been released, such as Lights Out 2000, Lights Out Cube, and Lights Out Deluxe.
The game consists of a 5 by 5 grid of lights. When the game starts, a random number or a stored pattern of these lights is switched on. Pressing any of the lights will toggle it and the four adjacent lights. The goal of the puzzle is to switch all the lights off, preferably in as few button presses as possible.
If a light is on, it must be toggled an odd number of times to be turned off. If a light is off, it must be toggled an even number of times (including none at all) for it to remain off. Several conclusion are used for the game's strategy. Firstly, the order in which the lights are pressed does not matter, as the result will be the same. Secondly, each light needs to be pressed no more than once, because pressing a light twice is equivalent to not pressing it at all.